This is a report about serious games. This game is talk about what you will face in the interview as a woman. Through your answers, can you get an offer or not. The target audience is female players aged from 16 to 40 . The game is interactive fiction video game, and this game wants to express the unfair treatment that women encounter in the workplace and which institutions can help them.
Your responsibilities is to write about the innovation of the game, and analysis this game.
Innovation(450 words)—What makes your concept different? For example, how does it leverage the affordances of the devices it is made for (PC, Mobile, VR?)? Why will it be successful?
You can come with “this is a mobile game. The reason for the success is that the audience of this game is women. Female players make up a large proportion of mobile games. At the same time, there is no game about workplace injustice. At the same time , this game will target the background culture of different countries, and giving out relevant organization dealing with this issue (gender equality on workplace)”.
Analysis(1000 words)—– This section needs to provide an analysis of the project that draws from 2-3 of the weekly readings to add conceptual depth to your project. You should also draw broadly from the ideas covered in the lectures, tutorials and readings, as well as your own independent research.
2 ideas you need to use with:
- game mechanic working alongside the ‘procedural rhetoric’
- game elements